The thankfully short-lived Wheatley Laboratories produced many scientific abominations. The Frankenturret, a wretched mashed-together hybrid of the Aperture Science Sentry Turret and the Weighted Storage Cube, was only ever capable of pathetically hopping if placed upright and were quickly discontinued after their creator, Wheatley, was ported into space. DA user Corroder666 made one from scratch, however, complete with glow-y eyes and twitching legs. His goal was to have them walk on their own, but much like the real things, they proved totally inept at even the simplest science. You can read more info about the build (in german) at here, or check out the video below to see it in testing mode:
I will do ANYTHING. And I mean ANYTHING to own one of these. I have a clean police record AND a clean driving record, I could totally get away with running bare ass naked through the middle of some sporting event. or attempting to replicate something off of Top Gear with my car.
I also am not adverse to eating really gross and or ridiculous stuff.
A moron who was built to be a moron, designed to fail no matter what, who may have been completely aware of that fact but unable to do anything about it, who poisoned his only friendship due to madness borne of finally feeling important for the first time in his existence — gotta get the full tragedy in there
All the rest of this post is perfect, as is to be expected from fuchsiamae’s tags.
oh and let’s not forget all the other subjects who were under Wheatley’s care and um APPARENTLY LEFT TO ROT except for Chell who thought she’d finally escaped in the first game only to be yanked back, possibly never to leave again because god knows it was hard enough the first time, how is she possibly gonna do it again
“Portal 2 [is] a darkly humorous science fiction … what? Story? Puzzle? Game? ‘Experience’ seems like the best word to use, even though typing that makes me feel like shoving my fist in my mouth to punch my brain from an unexpected angle. The game mechanics of Portal 2 are almost impossible to describe without diagrams, but I’ll try: you wander around a 3D environment trying to escape a series of rooms by firing magic holes on to the walls or floor; holes you can walk or fall through. So if I fire a hole on to the ceiling, and another on to the ground, I can jump through the ground and re-appear falling through the ceiling. This simple dynamic provides the basis for a series of fiendishly clever puzzles you find yourself working through – all of it tied into a humorous narrative that unfolds with more confidence, charm and sophistication than was strictly necessary. And before you whine about the solitary nature of games, it also includes a cooperative two-player mode in which you and a friend play through a parallel game together. The whole thing is stunningly clever and immensely enjoyable. …
Portal 2 is essentially a demented series of puzzles – like being stuck inside a physics-based logic problem designed by the Python team.” - Charlie Brooker